top of page

FLOODAR

FloodAR is an AR (Augmented Reality) app that allows residents of coastal communities to visualize flood risk in their neighborhoods. Working with the development team, I was the lead User Interface Designer, creating prototypes on paper and in Sketch, and conducting user testing. It was a joy to work on a project tied to raising awareness about climate change.

Flyer for Capstone presentation

floodAR flyer.jpeg

Sprint 1

We structured the app into three different screens you can navigate to through the three icons in the upper right hand corner. The app opens up to the default screen, the camera, which visualizes a preset flood level the user can change. The other two options are a map, to correct location, and a 3D flyover view, to show flooding on a larger scale.

Paper Prototype

p1_slider1.jpeg
p1_slider2.jpeg
p1_card.jpeg
p1_change location.jpeg

Heuristic Evaluation of paper prototype

First user testing notes:

  • Lack of help/documentation

  • Meaning of icons unclear

  • Extra icons above slider seem unnecessary

  • Having two sliders when viewing past storms is confusing

Sprint 2

Implemented in Sketch, I created a second version of the UI prototype, solving problems noted in the heuristic eval and exploring design options.

sprint 2_water color.png
sprint 2_template.png
sprint2_sliders.png

Heuristic Evaluation

After the developers set up a basic version of the app, I conducted user testing to pinpoint larger-scale problems we might have missed so we could make bigger changes early on.

Users were given three tasks to complete and asked to use the "think-aloud" method (ie, voice any confusion, questions, things they liked, etc.) that I then took notes on. Their 3 tasks were to 1) adjust the custom water level, 2) scroll through a past storm, and 3) change/correct your location.

User feedback:

  • Adjustable water level was too hard to find, had to swipe left through many cards displaying past storms to find it

  • Not enough explanation on how the app works

  • Gestures for swiping the card up/down is hard to work

Sprint 3

sprint 3_card.png
sprint 3_location correction.jpg

See help screen information here

Sprint 4

After the UI was designed and tested, the final sprint focused on developing a fully functioning app and implementing the UI. Crunched for time, some things were left out, but ultimately achieved the goal of an intuitive interaction and a cohesive look.

FloodAR app demo

bottom of page